Showing posts with label Drawing. Show all posts
Showing posts with label Drawing. Show all posts
How to draw the skeleton of Rhinoceros

The rhinoceros is a large primitive-looking animal that millions of years ago, before the Miocene. Recently, rhinos hunted relentlessly for their horns on the point near extinction.
Skull
Skull & First Taste: Draw an oval structure of medium size with the front edge of tipping. The front of the oval should cover his mouth is a trademark of rhinoceros. 2nd Jaws: Opening of the mouth move, you have two main lines of parallel lines across the cheeks reflects. 3rd Teeth: Draw a set of teeth, even between the gap. 4th Orbit: Trace a deep hole on the top of the skull to the orbits.
Spine
First the neck or cervical: the neck bones can be pulled by the extension of the line of the oval with a depression down. The length of the neck is the same as the head. With this baseline to consider a few small bones are aligned in this line forms a neck bone. 2nd Thoracic, lumbar and sacral vertebrae of the tail: Draw a line curves of the end of the neck bone, the tail cone to mark the spine. points to increased bone is placed between the lines, until ¾ of the line. The first part of the spinal column called the thoracic vertebrae. The last part can be divided into lumbar, sacral, and caudal vertebrae.
The thorax: Draw an oval on the chest below the thoracic vertebrae. Fill it with rib bone doubled.
The front legs
First Scapula: From the beginning of the thoracic vertebrae along the front of the chest, drawing a rectangular bone with wide end and narrow at the top. These forms of the scapula. 2nd Humerus: Trace a different length through the bone (oblique) from the end of the scapula and upper arm. 3rd Radius: Drag a similar bone structure to represent the radius. Canon fourth bone below the smallest radius bone prefer Canon. 5th phalanges: Make three rectangular bone hooves. Redesigning the structure of the sixth circle beside the first phalanx bone, there remains a gap.
The doe
First Pelvic girdle: Make a diagonal form the backbone of the lumbar vertebrae show pelvic girdle. 2nd legs: Draw a small pelvis bone thickness. 3rd Tibia: Draw a thin bone from the end of the thigh. 4th phalanges: At the end of the tibia, pulling three phalanges continued as before. Repeat the whole leg bone structure with a small gap before the last step. This gives the idea of soil to make the skeleton of a rhinoceros.
Skeleton drawing of the rhinoceros requires a thorough study of the anatomy of the animal. improvisations are added to the creativity, accuracy and use of shades and colors.
Skull
Skull & First Taste: Draw an oval structure of medium size with the front edge of tipping. The front of the oval should cover his mouth is a trademark of rhinoceros. 2nd Jaws: Opening of the mouth move, you have two main lines of parallel lines across the cheeks reflects. 3rd Teeth: Draw a set of teeth, even between the gap. 4th Orbit: Trace a deep hole on the top of the skull to the orbits.
Spine
First the neck or cervical: the neck bones can be pulled by the extension of the line of the oval with a depression down. The length of the neck is the same as the head. With this baseline to consider a few small bones are aligned in this line forms a neck bone. 2nd Thoracic, lumbar and sacral vertebrae of the tail: Draw a line curves of the end of the neck bone, the tail cone to mark the spine. points to increased bone is placed between the lines, until ¾ of the line. The first part of the spinal column called the thoracic vertebrae. The last part can be divided into lumbar, sacral, and caudal vertebrae.
The thorax: Draw an oval on the chest below the thoracic vertebrae. Fill it with rib bone doubled.
The front legs
First Scapula: From the beginning of the thoracic vertebrae along the front of the chest, drawing a rectangular bone with wide end and narrow at the top. These forms of the scapula. 2nd Humerus: Trace a different length through the bone (oblique) from the end of the scapula and upper arm. 3rd Radius: Drag a similar bone structure to represent the radius. Canon fourth bone below the smallest radius bone prefer Canon. 5th phalanges: Make three rectangular bone hooves. Redesigning the structure of the sixth circle beside the first phalanx bone, there remains a gap.
The doe
First Pelvic girdle: Make a diagonal form the backbone of the lumbar vertebrae show pelvic girdle. 2nd legs: Draw a small pelvis bone thickness. 3rd Tibia: Draw a thin bone from the end of the thigh. 4th phalanges: At the end of the tibia, pulling three phalanges continued as before. Repeat the whole leg bone structure with a small gap before the last step. This gives the idea of soil to make the skeleton of a rhinoceros.
Skeleton drawing of the rhinoceros requires a thorough study of the anatomy of the animal. improvisations are added to the creativity, accuracy and use of shades and colors.
Posted by
jun
On
Tuesday, July 20, 2010
Labels:
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front legs,
Rhinoceros,
skeleton of Rhinoceros,
Skull,
Spine,
The doe
3 Secrets to Drawing
Everyone can learn to, draw. In fact, anyone can learn to draw very well. If you want to draw well, then let it run. Because the design is a person can learn skills. Many people want to get in position to pursue, but never, as they apologize. You can say: "I have no talent." Talent is a myth, and that you have no talent is an excuse.
They will not take a position overnight. Having the ability to create and comes after much practice. It's like playing an instrument. You need to practice everything you want to be good.
In this article I will share with you three secrets of good design. They are really no secrets, but to apply the basic principles of design, the most successful artists.
# 1 - The design is at least 50% of observation drawing is actually more realistic to see that it is anything else. To drag an object on the conceptual level, it must look. I see a lot of artists try to draw something realistic and not on the subject. Most of the time they are frustrated that their drawings do not like what they tried to seek to draw. This is simply because they do not have to look at the object. Learning to look is a science in itself. Pay attention to the line, values and form of what you are trying to attract. You can have a picture of an object, without the camera displays it. Therefore, you can not draw a specific object without looking.
# 2 - you can get something out of the cup shapes Each object can be divided into basic shapes. Circles, rectangles and triangles can be found in every object. From these forms the basis for the opinion and put them together, you can actually build the structure of the object you draw. Instead of drawing the contours of the object, try subscription form easy to define the shape of the object first. Try not know what you think, drawing, rather than focusing only on the forms to see. Reconciliation with a drawing in this way, both your speed and increase accuracy.
# 3 - Provide a full range of value pricing is one of the seven elements of art. Is defined in darkness or brightness of a color. The value is in fact how we see objects. Light on an object and creates lights and shadows. This tells us where the light is the origin and defines the shape of the object. We can see because light. Attach the light in a drawing. I often see students with a small field of converting the data.
In other words, they can use the mid-tones to create their designs to make their designs too easy. To accurately represent the objects that you create, you must have a full range of value. To ensure that you have a full range of value, you create a value scale. Start with seven boxes. In the first box, it so dark in color than done. In the next box, the color is very dark, but not as dark as the first field. Repeat on the remaining boxes, becomes progressively easier as you go. The final box must be completely white. Use your scale of values to evaluate your use of the value in your design. Look at the drawings that are successful and compare your scale of values for them. I bet they have a wide range of value.
They will not take a position overnight. Having the ability to create and comes after much practice. It's like playing an instrument. You need to practice everything you want to be good.
In this article I will share with you three secrets of good design. They are really no secrets, but to apply the basic principles of design, the most successful artists.
# 1 - The design is at least 50% of observation drawing is actually more realistic to see that it is anything else. To drag an object on the conceptual level, it must look. I see a lot of artists try to draw something realistic and not on the subject. Most of the time they are frustrated that their drawings do not like what they tried to seek to draw. This is simply because they do not have to look at the object. Learning to look is a science in itself. Pay attention to the line, values and form of what you are trying to attract. You can have a picture of an object, without the camera displays it. Therefore, you can not draw a specific object without looking.
# 2 - you can get something out of the cup shapes Each object can be divided into basic shapes. Circles, rectangles and triangles can be found in every object. From these forms the basis for the opinion and put them together, you can actually build the structure of the object you draw. Instead of drawing the contours of the object, try subscription form easy to define the shape of the object first. Try not know what you think, drawing, rather than focusing only on the forms to see. Reconciliation with a drawing in this way, both your speed and increase accuracy.
# 3 - Provide a full range of value pricing is one of the seven elements of art. Is defined in darkness or brightness of a color. The value is in fact how we see objects. Light on an object and creates lights and shadows. This tells us where the light is the origin and defines the shape of the object. We can see because light. Attach the light in a drawing. I often see students with a small field of converting the data.
In other words, they can use the mid-tones to create their designs to make their designs too easy. To accurately represent the objects that you create, you must have a full range of value. To ensure that you have a full range of value, you create a value scale. Start with seven boxes. In the first box, it so dark in color than done. In the next box, the color is very dark, but not as dark as the first field. Repeat on the remaining boxes, becomes progressively easier as you go. The final box must be completely white. Use your scale of values to evaluate your use of the value in your design. Look at the drawings that are successful and compare your scale of values for them. I bet they have a wide range of value.
Posted by
jun
On
Saturday, July 10, 2010
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